Transforming Youth Leadership for a Smart Circular Economy
· Youth Leadership, Circular Economy, STEAM Education, Industry 4.0, Innovation, Entrepreneurship, Skills Development, Sustainable Development Goals, Asia

The Challenge: Preparing Youth for a Smart Circular Economy
The global landscape presents significant challenges for youth, particularly in Asia, with rising skilled youth unemployment and an urgent need to transition from a linear to a smart circular economy. This transformation demands a new generation equipped with next-generation technologies like AI, IoT, and 3D printing, combined with crucial skills in Industry 4.0. Traditional education often falls short, leaving youth lacking confidence, communication skills, clear goals, and systematic execution abilities, perpetuating a cycle of underachievement.
Introducing the STEAM Platform
To address these critical gaps, the Science, Technology, Engineering, Arts, and Mathematics (STEAM) Platform was established at King Mongkut’s University of Technology Thonburi (KMUTT) in June 2018. Its core mission is to build youth leadership by promoting excellence in research, innovation, education, and entrepreneurship (RIEE), with a strong focus on young researchers, undergraduate, and graduate students.
Three Pillars and Four Key Sectors
The STEAM Platform is built upon three fundamental pillars:
- Knowledge convergence
- Skills and mindsets
- Entrepreneurship
It strategically focuses on four vital sectors:
- Food/Agriculture
- Energy
- Materials
- Healthcare
Through this framework, the platform seeks to empower Asian youth to become global leaders, proficient in STEAM knowledge, life cycle thinking, strategic communication, and entrepreneurial practices. The ultimate goal is to drive the Sustainable Development Goals (SDGs) 2030 and accelerate the Smart Circular Economy transformation, fostering a positive cycle of motivation, clear goals, systematic planning, effective execution, high performance, significant accomplishment, and strong confidence.
A Unique Approach to Transformation
The STEAM Platform employs a distinctive multi-faceted approach to transform students, young researchers, and faculty members. Key aspects include:
- Globalization coupled with Localization: Integrating global perspectives with local relevance.
- Digital coupled with Physical: Blending online and in-person learning experiences.
- Peer-to-Peer coupled with Senior-to-Youth: Fostering collaborative learning and mentorship.
- Entrepreneurship driven by STEAM knowledge and Business Models: Encouraging sustainable business creation aligned with Circular Economy principles and SDGs 2030.
- Experiential Skills and Mindset Development: Providing practical learning through STEAM Platform internships.
The platform offers internships, workshop training, and one-on-one mentorship, forming diverse teams of STEM students/researchers and design/communication experts, guided by technical experts and entrepreneurs. Interns gain unique opportunities to showcase their RIEE activities at global forums, exhibitions, and seminars, enhancing their communication skills and global perspective. The ultimate output is confident, excellent communicators of STEM knowledge and motivated technopreneurs who elevate Asia's perception as a global leader in Industry 4.0 and the Circular Economy.
How It's Accomplished: Activities and Engagements
The STEAM Platform achieves its goals through a range of impactful activities:
- Technology Innovation Contests: Organizing and participating in short-term, goal-oriented technology innovation contests at global forums (e.g., iCAN 2018 in Hong Kong, China). These focus on Industry 4.0 enabling technologies (robotics, big data, IoT, machine learning) and circular economy relevant sectors (energy, food/agriculture, materials).
- Strategic Communication Training: Enhancing visibility, impact, confidence, presentation skills, and global perspective for young researchers.
- Skills and Mindset Training: Developing life cycle and critical thinking, media communication skills, entrepreneurship, and a global mindset.
- Strategic Partnerships: Collaborating with global organizations like the Asian Development Bank (ADB), World Bank, United Nations, German Corporation for International Cooperation (GIZ), United Nations Development Programme (UNDP) Co-lab, United Nations Environment Programme (UNEP), and Leave a Nest to amplify impact and motivation.
- General Education Module (GEN352): Piloting a program to scale the STEAM Platform to undergraduate students within KMUTT, detailed in the textbook "Introduction to Circular Economy."
- Internships: Promoting learning-by-doing experiences.
Case Studies: Real-World Impact
Example 1: Technology Innovation Contests (iCAN 2018)
The STEAM Platform's launch saw KMUTT students competing in iCAN 2018. After a university-wide campaign, selection, and intensive training by STEAM Founding Director Dr. Lerwen Liu and other experts, five teams received personalized coaching in strategic communication, business models, and effective pitching.
KMUTT’s strong performance transformed perceptions of Thailand's innovation capabilities. The experience significantly boosted students' self-confidence, developed systematic thinking for scientific communication, strengthened motivation for RIEE, provided a global perspective, and enriched cultural experiences. One STEAM-trained team, developing bio-active peptides, went on to win first prizes in start-up and innovation competitions in Thailand, Singapore, and Malaysia.
Example 2: Mentoring and Training (Mr. Podsawat Worakuldumrongdej)
Mr. Podsawat Worakuldumrongdej (Arm), a master’s student, developed an innovative drone for precision rice seed sowing and solar farm-cleaning robots. Under STEAM Platform mentorship, Arm received intensive 6-week training focused on:
- Strategic communication
- Justifying technology relevance for Asian farms
- Structuring presentations and English communication
- Entrepreneurship practices and business model design (for ANT Robotics)
- Business development and confidence building
- Global platform exposure
This training empowered Arm to establish ANT Robotics as CEO, attracted interest from ADB, and led to plans for field experiments at the International Rice Research Institute in the Philippines.
Moving Forward: Scaling Impact
Within its first year (May 2018 to June 2019), the STEAM Platform achieved the following milestones:
- Digitally influenced over 10,000 people
- Physically engaged over 3,000 people through events and workshops
- Provided personalized training to more than 300 students and researchers
- Connected with over 100 global companies
- Showcased over 50 innovations from KMUTT at international forums
The platform has successfully positioned KMUTT and Thailand as regional/global leaders in Industry 4.0 and Circular Economy research, innovation, education, and entrepreneurship, transforming youth into confident, motivated, innovative, and entrepreneurial individuals with a global mindset. With current funding secured until September 2020, the STEAM Platform actively seeks new partnerships to scale its reach and empower more youth in developing countries for a sustainable future.